Murphy's Law for Amber

Murphy's Law, of course, predates Mortijinglism by some considerable margin. But just as parents hopefully admonished their children to obey them long before the Ten Commandments, we humble servants of Mortijingle have cheerfully (how else?) incorporated Murphy's Law as one of the core tenets of our faith. And while permutations of the Law can be found almost everywhere, I figure...hey, why should we be left out?

So, forthwith, here are myriad applications of Murphy's Law as found within the Amber diceless game.

As Applied to the Powers

Pattern:

Whatever can go wrong will blast you to oblivion for not having the right great-grandfather.

Logrus:

Whatever can go wrong usually involves Primal Chaos up the left nostril.

Trump:

Whatever can go wrong -always- calls when the tiniest distraction could get you killed.

Shapeshifting:

Too many things can go wrong.

Conjuring:

Whatever goes wrong, you made yourself.

Sorcery:

Whatever can go wrong will happen right at the end of a twelve-hour session of spell maintenance, right before you save.

Power Words:

There is no "Murphy's Law Disrupt".

As Embodied by the Elders

Dworkin:

Whatever can go wrong will be twisted and off-kilter.

Oberon:

Whatever can go wrong will be wa-a-ay more powerful than you.

Benedict:

Whatever can go wrong will kill you.

Bleys:

Whatever can go wrong will be really spectacular.

Brand:

Whatever can go wrong will kill you, unless you'd muss up the carpet.

Caine:

You can never be sure what went wrong actually did.

Corwin:

What can go wrong keeps going wrong, whatever you throw at it.

Eric:

Whatever can go wrong will smile benevolently as it burns your eyes out.

Flora:

Whatever can go wrong will look soft and cuddly until you relax, and then go *boom*.

Gerard:

Whatever can go wrong ain't half as dumb as it looks.

Julian:

Whatever can go wrong will catch and eat you.

Llewella:

Whatever can go wrong smells vaguely of fish...

Random:

Whatever can go wrong will have a good time doing it.

As Expressed by the Elders

Oberon:

Whatever children you have will go wrong.

Benedict:

Whatever can go wrong should have been planned for.

Bleys:

Whatever can go wrong is likely to drop you off a cliff.

Brand:

Whatever can go wrong will go -especially- wrong if you try to rewrite just one little universe in your image.

Corwin:

Whatever can go wrong is almost invariably Eric's fault.

Dierdre:

Whatever can go wrong will get you just incidentally, trying to go wrong for someone else.

Eric:

Whatever can go wrong is almost invariably Corwin's fault.

Fiona:

Nothing `just goes wrong'; things spend centuries planning to go wrong.

Flora:

Whatever can go wrong usually happens on a bad hair day.

Gerard:

Things that go wrong can get so darned complicated.

Julian:

Whatever can go wrong will beat you at your favorite game.

Martin:

Whatever can go wrong will stab you and use you to try to rewrite the universe in its own image.

Merlin:

Things will constantly try to force you to choose between two possible things going wrong; if you refuse, they both will.

As Countered by the Elders

Oberon:

When things go wrong, just do the impossible.

Benedict:

Kill whatever can go wrong.

Bleys:

If something must go wrong, at least go with style.

Brand:

Things won't go wrong for you anymore if you can rewrite the universe in your image.

Caine:

Whatever can go wrong will try to kill you...so kill yourself first, then ambush it.

Corwin:

If something goes wrong for you, go wrong for it right back.

Flora:

Just keep a grenade in your purse, and things that can go wrong soon learn to keep their distance. Or not. Boom.

Gerard:

If something seems likely to go wrong, dangle it over a cliff.

Julian:

Just don't let things go wrong on your shiny white armor; it's a devil to keep buffed.

Llewella:

When things are going wrong, keep quiet and stay out of the way, even if people do call you a fishhead for it.

Merlin:

If something goes wrong, just quick learn yet another completely new Major Earth-Shattering Power to solve it.


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j n m ( m n j )
"Now you just finish that corpse, ma'am.
Don't you know that there are Flesh-Eating Mothers starving in India?"